Back due to popular demand! (one can hope as much)
I now present to you, the final rooms of the first dungeon map i ever made. I have come to remember that the dungeon was created by a Lich and the day to day business is run by a chaotic cleric who lives in the dungeon. But the pet dungeon is merely the first level.. After room 56, there is an entire new map and it doesn’t stop there. Two more maps follow after the 2nd level!
But i’m getting ahead of us all, we left off last time with Room 41. So now it’s time for Room 42…
The Lich’s Pet Dungeon Rooms 42-56
The room here has a large portion of mud on the floor. The mud is actually 10â€™ deep and contains a Mud Golem.
On a small pedestal at the back wall is set a warrior helmet, the helmet bestows random alignment on itâ€™s wearer.
These are living quarters of the Cleric that overseeâ€™s the dungeon on behalf of the Lich.
Two Minotaurs is fighting in this room.
The room is filled with the songs of two harpies.
Four Arks stands around and appear to be deep in a heated argument.
Magical darkness fills this room, torches are no good here. Magical light will illuminate the darkness. Five shadows lurks here, ready to pounce.
In one corner is a pentagram carved into the stone floor, this functions as a teleport to room 1b
A colony of 80 Geonids live here, if anyone enters the room they immidiately turn into small stones and pebbles.
A great big throne room, with a throne at the back wall. The Cleric often sits here ordering minions of the dungeon about. He is not fond of losing a fight and will have no qualms running from a fight either. Behind the throne is a secret compartment with a key, this opens the door in the hallway behind the throne room that leads on to the next dungeon level inside the mountain.
If the trap in room 42 is sprung, five orcs will rush towards the mud.
This small hall has several peeps holes into the throne room.
I had alot of fun revisiting these old old old room descriptions and i can tell i was a big fan of the creature catalogue for D&D and i apparently was fond of shaping dungeon rooms around monsters. A mud pool with a mud golem lurking in it.. a room stuffed with spiderweb and a black widow. Then there are the classic oldschool, “a monster is here, for no aparent reason other than for you to fight with”, rooms, lots of those.
I am not sure if I ever ran anyone through this dungeon map, here’s hoping some of you will do that for me 🙂
I would love to hear from you if you used it, how you used it, what you changed etc..
Next time… Level 2, and i peeked there is only 32 rooms in the next level and drawing wise it was more creative.
Till then, Gork ya later!